What Endgame is in Black Ops 7
Call of Duty: Black Ops 7 Endgame is a replayable PvE mode built for up to 32 players, split into squads of four. It drops players into Avalon and asks them to survive increasingly dangerous exposure zones while the game keeps politely pretending this is all perfectly manageable.
Endgame first unlocks after finishing the first 11 missions of the Black Ops 7 Co-Op Campaign. It is now permanently available to everyone.
As you push deeper into the zones, your Combat Rating rises. That rating reflects your growing strength and opens the door to better tools, better skills, and, ideally, a slightly less humiliating exfil.
Before a match, you can customize weapons, field equipment, and two abilities: one Minor and one Major. During the match, Combat Rating upgrades also let you choose between skill tracks or individual skills, all the way to the maximum level of 60.
All Abilities in Black Ops 7 Endgame
Major Abilities
- Ballistic Shell: Deploy an energy shield that blocks incoming enemy fire.
- Active Camo: Become nearly invisible for a short time. Gunfire reveals you briefly.
- Hand Cannon: A high-damage handgun with solid range accuracy.
- Crash Cart: Instantly revive downed squadmates in range and give temporary invulnerability. Can also self-revive when downed.
- Vision Pulse: Send out a pulse that tags enemies through walls for your squad. Tagged enemies take more damage.
- War Machine: A powerful single-shot grenade launcher with a large blast radius.
- Shadow Break: Create an energy-warping field that teleports and damages enemies.
- Drone Pod: Deploy a device that launches aerial drones. They hunt enemies and explode.
- Sentinel Protocol: Call in an armed Guild robot to fight alongside you. It can revive downed teammates and perform a small area attack when surrounded.
Minor Abilities
- Grappling Hook: Grapple to surfaces to escape danger and reach higher ground.
- Portal Grenade: Spawns hallucinations that attack enemies for a short time.
- Kinetic Jump: Leap to extreme heights. Hold the button to jump higher. Landing stuns nearby enemies.
- Flicker: Tap to teleport a short distance in the direction you are facing. Hold to pre-aim. Passes through enemies.
- Supply Link: Instantly gives you and your squad ammo, armor, equipment, and some Major Ability charge.
- Black Hat: Hack enemies, equipment, and vehicles. Hacked targets are disabled, destroyed, or turned friendly.
- Blood Burner: Summons a mystical motorcycle for travel and combat. Running over enemies charges a special area attack.
- Aether Blade: An Aether-infused throwing knife that homes in on targets. Unlockable through BO7 and Warzone Season 3 Week 1 challenges. Hitting five enemies with one throw restores part of its charge.
Skill Tracks and Skills
As your Combat Rating increases, you choose from skill tracks and individual skills that shape how you survive each run. Here is the full list.
Gunner
- Reload Speed: Faster reloads.
- Fast Replate: Faster armor re-plating.
- Fast Weapon Swap: Quicker weapon swapping.
- Ammo Auto-Refill: Magazines slowly refill over time for both held and stowed weapons.
- Aiming Expert: Better accuracy while aiming, plus improved fire speed when jumping, sliding, and diving.
- Shocking Reload: Reloading releases an electric burst that damages and stuns nearby base enemies. The emptier the magazine, the stronger the effect. Includes a cooldown.
Surgeon
- Healthy Recovery: Health recovery starts sooner when you are not taking damage.
- Last Stand Fighter: Longer time in last stand, plus better movement and more pistol ammo.
- Agile Handling: Lets you fire while sprinting and move faster while aiming.
- Heal Faster: Faster healing after combat.
- Fast Revive: Revive yourself or a squadmate faster. Revives also boost movement speed briefly and restore full health.
- Off the Floor: Killing an enemy while in last stand revives you. Includes a cooldown.
Daredevil
- Dive Bomber: Aggressive wingsuit dives trigger a concussive blast on the ground.
- Wingsuit Glider: Better wingsuit handling and airtime.
- Thick Skin: Less damage from melee attacks.
- Super Slider: Increased slide distance and speed.
- Reload and Run: Gain a short speed boost after reloading.
- Slide Explosions: Sliding and diving trigger an explosion in a radius.
Tactician
- Equipment Hound: Improves equipment ammo.
- Quick Deploy: Faster deployment, more throw distance, and better sprint and tactical speed while reloading.
- Hit and Run: Temporary speed boost after equipment kills an enemy.
- Recharger: Faster recharge for Equipment and Abilities.
- Quick Rounds Back: Killing two enemies in quick succession can return two rounds to your magazine.
- Piñata: Enemy kills can spawn live Equipment.
Berserker
- Fast Weapon Fire: Higher weapon fire rate.
- Kills Regen Armor: Killing enemies restores part of your armor. At the highest upgrade, killing an Elite enemy restores more.
- Crit Chain Speed Boost: Several consecutive critical kills briefly increase your speed.
- Endurance Sprinter: Reload while tac sprinting. Tac sprint duration and sprint-to-fire time improve.
- Fall Damage Reduction: Less fall damage. At the highest upgrade, fall damage is removed entirely.
- Fall Explosions: Falling from heights creates explosions.
Bulldozer
- Armor Regen: Regenerate one armor plate if damaged or if all armor slots are empty.
- Point Blank: Bonus damage at very short range.
- Adrenaline Rush: Deal extra damage while your health is low.
- Revival Protection: Self-revived or revived players take reduced damage for a short period.
- Explosive Resistance: Reduced damage from explosives. At the highest upgrade, your own explosives no longer hurt you.
- Tackle: Fears and Soldiers are knocked down when you slide, dive, or tac sprint.
Phantom
- Ambush: Hits from behind deal more damage. If the enemy is at full health, critical shots deal double damage.
- Fast Melee: Faster melee speed.
- Trap Avoidance: Traps and mines take longer to detect you. At full upgrade, you become undetectable.
- Silent Movement: Quiets movement and reduces detection distance. Also speeds up loading while interacting with devices.
- Elusive Target: Reduces enemy accuracy against you.
- Decoy: Taking heavy damage deploys an Echo Unit that distracts enemies.
Eagle Eye
- Increased Crit Damage: Critical hits deal more damage.
- Big Hit: More critical damage against full-health enemies.
- Last Shots Plus: More damage when your weapon is low on ammo.
- Rampage: Rapid kills briefly increase weapon damage.
- Aim Faster: Faster aim-down-sights speed.
- Armor Breaker: Stuns and damages enemies when you break their armor.
Warband
- Plague: Killed enemies can explode and convert nearby enemies into allies.
- Wirehand: Eliminations can spawn an attack drone.
- Smuggler: Chance to instantly replenish used Equipment and Scorestreaks.
- Bloodrunner: Gain a damage bonus from rapid multi-kills. The bonus ends if momentum stops.
- Healthhounds: Damage and eliminations from summoned allies restore some health.
- Steelhand: Armor you pick up auto-equips immediately. This is the special skill in this track.
Exotic Skills
Exotic Skills are earned by completing World Events through an Exotic Skill Case, which randomly grants one skill. You can equip and upgrade one Exotic Skill at a time. If you earn another case, you can either improve your current skill or swap it out.
Mega Punch
Replaces your weapon butt with a powerful punch that knocks enemies back and deals more damage.
- First Upgrade: Hits more enemies.
- Final Upgrade: Can trigger a Photon Round that damages enemies and drops a healing capsule.
Conjuration
Kills enough enemies to summon Toxin Butterflies that harass and damage enemies.
- First Upgrade: Increases the damage dealt by Toxin Butterflies.
- Final Upgrade: Increases that damage even further.
Echo Shell
Significantly reduces damage taken from behind.
- First Upgrade: Further reduces damage from behind.
- Final Upgrade: Reduces it even more.
Celebration
Enemies damaged or affected by Equipment can trigger Mortar Rounds that target enemies.
- First Upgrade: Raises the chance to trigger Mortar Rounds.
- Final Upgrade: Raises it again.
Frost Cloud
Enemies damaged or affected by Equipment can trigger a Frost Cloud that slows enemies.
- First Upgrade: The cloud also damages enemies.
- Final Upgrade: Affected enemies spread frost to nearby enemies.
Resurrection
When fatal damage would normally kill you, you become temporarily invulnerable instead. This works once per match.
- First Upgrade: Restores full health after you survive.
- Final Upgrade: Instead of a simple save, you get a Permanent Self Revive that recharges when you are not downed.
Shattered Shield
Breaking Armor Plates stuns and damages nearby enemies.
- First Upgrade: The final break gives temporary invulnerability.
- Final Upgrade: The final break triggers a Photon Round that deals damage and drops a healing capsule.
Graviton Reaction
Taking melee hits can spawn a Black Hole that damages and pushes enemies around.
- First Upgrade: Ranged attacks can trigger it too.
- Final Upgrade: It also triggers on enemies in an area around the affected target.
Nightmare Skills
Nightmare Skills come from clearing a Glitch Fracture, an off-map encounter that pulls your squad into a corrupted section of C-Link data. After defeating the Glitch Boss, you can equip or upgrade one Nightmare Skill. If you already have one, you can upgrade it or replace it.
Nova Strike
Melee strikes can generate an electrical field that damages enemies.
- First Upgrade: The enemy hit is also shocked.
- Final Upgrade: The field lingers briefly and shocks enemies who pass through it, with a cooldown.
Phoenix Burst
At low health, you trigger an explosion that damages enemies and fully restores health. Includes a cooldown.
- First Upgrade: You also get full ammo and temporary infinite ammo from the magazine.
- Final Upgrade: You gain temporary immunity after the burst.
Hellwing
Wingsuiting over enemies drops an incendiary trail on them.
- First Upgrade: The fire trail lasts longer on the ground.
- Final Upgrade: Flashbangs normal and Special enemies inside the incendiary area.
Chaos Rounds
Weapon attacks have a chance to trigger Photon, Incendiary, Frost, or Shock effects.
- First Upgrade: Can also trigger Graviton, Mortar, Shrapnel, and Neuro-Disruption effects.
- Final Upgrade: Enemies hit by Chaos Rounds can cause nearby enemies to trigger a random Chaos Round effect too.
Frost Vortex
Bullets can create a Snowstorm that pulls enemies inward.
- First Upgrade: Normal enemies inside the Snowstorm also gain Frost.
- Final Upgrade: Special and Elite enemies can be affected by Frost too.
The short version
Endgame is built around stacking the right ability, skill track, and rare bonus skill for your squad and your playstyle. Whether you want to move fast, heal faster, hit harder, or let a robot do the awkward parts for you, Avalon has a slot for it. Convenient, really, for a place that is actively trying to kill you.