Hideo Kojima is aiming to make the OD horror game frightening enough that some players may want to quit, which is a pretty bold way to introduce a new single-player project. The twist is that he is also planning a system designed to help those same players keep going when the fear gets a little too much.

What do we know about OD: Knock?

After the 2025 launch of Death Stranding 2, attention has shifted to Kojima’s next project, OD: Knock. For now, there isn’t much to go on. There is still no clear explanation of what the game is about, how it plays, or when it will arrive.

What has been confirmed is the main cast. Sophia Lillis, Hunter Schafer, and the late Udo Kier will play the three central characters. That alone gives the project real dramatic weight, especially with Kier’s involvement adding extra poignancy.

Kojima Productions has also made clear that the game is leaning hard into horror. That matters because Kojima’s abandoned P.T. demo remains one of the most discussed horror experiences in games, despite being more of a haunted hallway than a full release. Apparently, that still wasn’t enough psychological damage for one career.

How scary does Kojima want it to be?

In an interview with Entertainment Weekly, Kojima said he wants OD: Knock to push past what other horror games have managed.

“I wanted to go beyond the limit of the ‘scariness’ that other games had reached. “It’s a single-player game, and I wanted to make it as scary as I could,” he said.

That sounds like a promise, or a threat, depending on how you feel about jump scares, dread, and staring at a screen while pretending you’re fine.

Kojima’s phrasing suggests he is not simply making a spooky atmosphere piece. He is talking about intensity as a design goal, and specifically about testing the boundary of what players will tolerate in a solo game. For horror fans, that is the appeal. For everyone else, it may sound like a medical advisory.

What is the system for frightened players?

Kojima also said he has thought about players who might want the story but not the full panic workout.

“But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going,” he said.

He didn’t explain how it works, and he said more would give too much away.

“I can’t say much more, because it’ll give too much of a hint on the system, and I could get in trouble for saying too much!” he added.

So, for now, the feature remains a mystery. It doesn’t sound like a standard difficulty setting, though with Kojima, you never really know. It could involve changing the threat level, altering presentation, reducing tension, or something stranger and more integrated into the game itself.

The key thing is that Kojima seems to be thinking about access without letting go of the fear. That is a useful balance for horror, a genre where the emotional payoff depends on discomfort, but where too much intensity can simply push players away.

When will OD be released?

There is currently no release date for OD: Knock. Until Kojima Productions shares more, the project is still mostly a promise: a cast, a title, a horror-first direction, and a creator trying to make something that will test players’ nerves.

Whether it becomes one of the defining horror games of its era will depend on more than how frightening it is. The real test will be whether that fear feels meaningful enough for players to continue, especially the ones who may need Kojima’s mysterious safety net to reach the ending.