NVIDIA has introduced DLSS 5, a new rendering tech that leans hard on generative AI to push in-game visuals closer to photorealism. The company is calling it a major milestone, the biggest graphics advance since real-time ray tracing arrived in 2018. The reveal has turned heads across the industry because the images look incredibly detailed, and, yes, a little uncanny to some players.

Bethesda signs on: Starfield and what comes next

Todd Howard of Bethesda Game Studios confirmed the studio plans to use DLSS 5 for Starfield and future Bethesda titles. That makes sense: studios that want blockbuster visuals are lining up to try the new system.

Why developers are paying attention

  • Industry backing: Several big developers and publishers are already supporting DLSS 5, which helps adoption move fast.
  • Big claims: NVIDIA says DLSS 5 represents a major jump in how real-time graphics are produced. The company’s CEO described it as a "GPT moment for graphics."
  • Visible results: DLSS 5 uses AI-centric modeling to create highly detailed, photoreal images. Some players find the results impressive, others find them a bit eerie.

How this compares to the previous tech

DLSS 4.5 is still fresh and uses AI to generate most of what you see on screen — NVIDIA has described it as drawing 23 out of every 24 pixels. DLSS 5 takes that further by relying on model-driven AI to reconstruct scenes with even more fidelity and realism.

Because Bethesda has shown a DLSS 5 comparison using Starfield characters, it is reasonable to expect that future Bethesda releases, including big franchise sequels, will aim for the highest visual quality. Games like the next entries in The Elder Scrolls and Fallout series are obvious candidates to benefit from this tech.

It is worth noting that advances like this often spark mixed reactions: some players want the most realistic visuals possible, while others prefer styles that are clearly